Illusion
all characters are at least 18 Artificial Academy 2[edit]
External links |
Character creation must be done outside the game. As with Artificial Academy 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.
- 6Basic Stats
- Q: How do I get a rainbow card?
A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. An easier way is to use modded launchers and game editors to give rainbow treatment.
- Q: What are the character items for?
A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character may come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
- Q: How do I make a teacher character?
A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
- Q: I used a custom skirt texture but why is the skirt still using the basic colored texture?
A: Custom skirt textures aren't shown in the girl's low-poly model. They are only displayed during interactions and H.
- Q: How do I give a character e.g. a blue skin?
A: You need to use an unlocked Maker. Manually enter a value up to 359 in the Hue field under Body Color to get different colors (the slider only goes to 40). Note that you need to use the JS-Frontier AA2Play to see the color in the main game.
- Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?
A: The character was created using one or more hair/accessory mods. Most hair/accessories are included in the BigPack HEXA compilation. Some outdated cards may still be missing since HEXA has relocated/removed hairs in updates. If HEXA does not include the hair, you may have luck in finding individual mods. It is possible the creator had left notes on character description.
Action | Key | Key Description |
---|---|---|
Drag Rotate | Mouse 1 | Left Mouse Button |
Pan Up/Down + Zoom | Mouse 2 | Right Mouse Button |
Pan Left | ← | Left Arrow Key |
Pan Right | → | Right Arrow Key |
Pan 'Foward' | ↑ | Up Arrow Key |
Pan 'Back' | ↓ | Down Arrow Key |
Zoom In | ; | Semi-Colon |
Zoom Out | ] | Left Square-Bracket |
Rotate Clockwise | . | Period |
Rotate Counter-Clockwise | Back-Slash | |
Reset Rotation | / | Forward-Slash |
Screenshot | F11 | F11 |
- Red Cards are given to pure Heterosexual characters.
- Orange Cards are given to characters who lean towards Heterosexuality.
- Purple Cards are given to Bisexual characters.
- Green Cards are given to characters who lean towards Homosexuality.
- Blue Cards are pure Homosexual characters.
- Rainbow Cards have a chance of 1% of being given to a saved character. Such a character will receive bonuses to movement speed, others' opinion on them and faster stat growth.
The point of view angle depends on the character's height. Rainbow characters will also blush.
Custom character cards (for visual effect only) can be given to anyone using the unlocked maker. In this case you can see their true sexual orientation in the class roster as their background in those small images is not affected.
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the 'Adjustment Pose' which is as follows:
- Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
- Delicate: Hands at sides, relatively normal-looking.
- Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
- Stoic/Quiet: Identical to Delicate.
- Playful: Similar to Delicate, but feet are a bit wider apart.
- Energetic/Frisky: Identical to Lively.
- Kind: Identical to Cheerful.
- Upbeat/Joyful: Identical to Cheerful.
- Normal/Ordinary: Identical to Playful.
- Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
- Uptight/Harsh: Identical to Playful.
- Friendly/Sweet: Identical to Delicate.
- Creepy: Identical to Cheerful.
- Reserved: Identical to Playful.
- Dignified: Identical to Delicate.
- Assertive/Aloof: Identical to Irritable/Irritated.
- Sensitive/Smart: Identical to Delicate.
- Virtuous/Genuine: Identical to Playful.
- Mature: Identical to Playful.
- Lazy: Identical to Playful.
- Manly: Identical to Irritable/Irritated.
- Cadet: Identical to Lively.
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.
A girl's breast size has effects on dialogue when using the Touch interaction.
Small | 0~33 |
Normal | 34~66 |
Big | 67+ |
Intelligence
This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the 'Class Prez' trait, as well.
Strength
This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also determines how well the character can fight. It also has an impact on movement speed, but not as huge as it did in the first game.
Sociability
This sets the difficulty rating for conversations and invites. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, low sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable in smaller classes unless they have the 'Charming' trait.
Sociability also determines how Normal/High/Highest virtue characters will react to H. Characters with lower sociability will run away while characters with higher sociability will interrupt the H.
After update v11, lowest sociability characters may sleep following the morning class, making them unable to interact or be interacted with during the entire time period.
Fighting Style
There are three fighting styles to choose from: 'No Restraint', 'One Blow' and 'Irregular'. Each fighting style has their own fighting animations. The fighting styles are more or less effective against each other in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint. If a character uses a fighting style that's effective against his opponent's then he gets a large bonus (about as much as one third of the Strength bar)
Virtue
The main impact of the virtue is the sex acceptance.
- Highest virtue requires a relationship, a date and Love (they will also mention the dating part if you attempt to H them before)
- High virtue requires a relationship and Love
- Normal virtue requires Love (and relationship V12)
- Low virtue requires Like
- Lowest virtue has 40% chances of accepting H even as their first interaction
Virtue also sets the difficulty rating for 'Hug', 'Kiss', 'Touch', 'Ask on a date' and 'Let's be lovers'. Characters with high virtue are more serious about romantic/sexual matters unless they are lovers while low virtue characters are more casual about those things.
It also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover and will never show affection if one of you is in a relationship already. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover and characters with Highest virtue will always refuse.
Virtue also determines how will they react to the H of other people. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away, depending on sociability.
Finally, virtue determines how willing are the characters to have public H, as well as whether they will continue or stop if seen (see this table for details)
Orientation
Orientation defines whether or not a character will have sex and date guys, girls or both. Sexual preferences are ignored when using the 'force' options. Characters' horniness will be less affected by physical contact with characters further from their orientation. If you're incompatible with their sexual orientation they will sometimes state that they're not interested in your gender. Unlike in AA1, there are now five sexual orientations to choose from:
Hetero The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected and they cannot gain Love points with them. Opposite-sex classmates cannot gain Like points with them.
Leaning Hetero The character shows more sexual interest in the other gender. Sexual advances from same-sex classmates and gaining Love points with them will be twice as hard. Opposite-sex classmates will gain Like points with them at half the rate.
Bisexual The character doesn't care about anyone's gender. Both gender gain like,love point normal.
Leaning Homo The character shows more sexual interest in the same gender. Sexual advances from opposite-sex classmates and gaining Love points with them will be twice as hard. Same-sex classmates will gain Like points with them at half the rate.
Homo The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected and they cannot gain Love points with them. Same-sex classmates cannot gain Like points with them.
'NOTE' Hetero,Homo character cannot gain like point but it still generate dislike from fail friendly interaction. If you stuck with status 'Don't known' (よくわからない) it mean you not gain enough like,love,dislike,hate to decide what relationship will be.
Sexual Experience
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time and they will be hesitant to accept H for their first time. Higher virtue virgins will end the H scene when you try a position for the first time. Unlike in AA1, a vaginal virgin can now climax on their first time.
Profile
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and preferences if you wish.
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a character transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.
Illusion
all characters are at least 18 Artificial Academy[edit]
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- 4Female Personality Types
- 4.1First Row
- 4.2Second Row
- 4.3Third Row
- 4.4Fourth Row
- 5Male Personality Types
Club
Selects which sport the character will practice in the afternoon between Baseball, Kendo, Swimming, Athletics,
Volleyball and Tennis. The character will spawn in the changing room at the end of the day, with the exc
eption of female baseball players, who do not have a clubhouse, and spawn in the empty classroom.
Academics
Affects scholarship rankings. Some personality types will be more attracted to higher ranks and be more favorably disposed to them. Academic rank changes dynamically in-game, and can be improved by studying in the morning. Academics increases faster when studying with partners who have higher Academics, and some personality types are especially good teachers, such as Big Sister and Eloquent.
Athletics
Affects athletic rankings, and as with scholarship, some personality types are more receptive to more athletic characters. Also affects how fast the character moves around and likelihood of winning a fight. This trait can be improved by doing club activities, more rapidly when practicing with someone in your club and higher in Athletics.
Athletic fighting ability is modified by the type of sport; for example, a kendo expert will most often win over a track expert. Movement rate is likewise modifed; a track expert will cross the room quicker than a kendo expert.
Movement speed is also a double-edged sword. While it can be useful to catch (or evade) NPCs or travel across the map quickly, it can sometimes limit your ability to stop yourself from entering into an undesireable interaction, such as interupting NPCs, or accidently heading into the wrong bathroom or locker rooms for your gender.
Female Personality Types
Superficially, it changes the voice and body language of a character, as well as other mannerisms. For example, a girl with the 'Calm' personality will tend to move slower or walk to locations regardless of their athletic ability. Personality also impacts social interactions, though the details are not known at this time.
Note: Let's avoid the 'tsundere' label for any type over the same reasons as the AG3 wiki. It's too subjective, and though some types tend to it more than others, a variety of traits can give any type tsundere qualities, including the Male Types. To give your own advice on how to create a prototypical tsundere, please add to Tips section.
First Row
Sweet (甘)
Sensitive, child-like, and eager to please. 'Cutesier' than the Innocent type.
Selfish (我)
Teasing and playful, sometimes maliciously, yet good natured and thick skinned. Often unpredictable.
Mistress (妾)
Hot tempered and demanding socially. Fawning and insecure romantically. Attracted to high status, though her antisocial behavior leaves her with little popularity.
Note: 'Mistress' here does not denote 'Domme', as the kanji more directly translates to 'Concubine' or 'Kept Woman'. See Empress or Selfish for Domme-types.
Pleasant (快)
An immature, boku-ko type. She has a unique bird-run wherein she holds her arms behind her back, which is shared with the Affable, Rough, and Obscene types. Analogous to Artificial Girl 3's K-type personality, although far more childish.
Innocent (純)
Naive, more shy demeanor compared to Sweet and Pleasant. Often the target of bullies.
Dark (暗)
Seems uninterested, depressed or introvert, but it's not particularly hard to form a relationship if you show interest, and can be spontaneously affectionate and warm. Will say mysterious things -- delusional or visionary?
Second Row
Tense (捻)
Impatient and insisting. Stalker personality. Very self-conscious about affection and ecchi and will avoid being seen in the act. Deadpan and dismissive at first, then emotionally defensive, but eventually opens up a warm side, though somewhat grudgingly.
Note: Mistranslation. The kanji is found in words such as 'twisted' and 'distorted'.
Aloof (儚)
Quiet and distant; significantly reduced success rates in all interactions as active character or NPC. Gentle and considerate when befriended. Initially shy but becomes very forward romantically.
Note: The kanji's direct translation is 'fleeting,' 'transient,' 'momentary,' 'fickle.'
Casual (緩)
Cloud Cuckoolander -- eccentric, in her own little world, indifferent to honorifics and rankings, addresses everyone casually and often friendly (note: this is sure to piss off certain other types.) Though somewhat loony, improves Academics and Athletics at a rapid rate. Testing has proven her to be the sluttiest, with highest number of sexual encounters and partners compared to other types of same virtue.
Humble (臆)
Insecure and self-effacing, will apologize a lot and apologize for apologizing. Will treat her romantic partner somewhat like a knight in shining armor. Will be surprisingly aggressive at confessing to you at higher relationship levels.
Note: Mistranslation. The kanji is often found in words such as 'hesitant', 'timid', and 'fear'. A more accurate, natural translation for this personality would be 'shy', although 'timid' is also rather accurate.
Ditzy (凡)
Possible mistranslation. The kanji translates to 'mediocre'. There is nothing special about this personality's behavior, which accurately describes the kanji.
Note: More accurate translation would likely be 'nice' (think 'Mr. Nice Guy' or your stereotypical osananajimi) or 'ordinary'.
Rough (荒)
Tomboy type. Very quick to pick fights, attracted to the most accomplished fighters.
Third Row
Affable (楽)
Bokuko with a cocky smirk, delinquent, quick-tempered. Has more of a dedicated athlete feel to her than the Pleasant type, being more serious, mature and distant. Might be difficult to build a relationship with.
Note: The Kanji's direct translations: 'comfort,' 'ease,' 'agreeable.'
Faithful (律)
More difficult to initiate casual sex with her, but is less receptive to advances when already in a relationship. She speaks in an authoritative manner and will often appear agitated when she is in fact not. One of the most difficult personality types to build relations with. Keep asking her to study, train, and have lunch with you untill you're confident enough in your friendship, before taking it to the next level. Both in and outside a relationship, the option of asking her how she feels never seems to give a positive response, but it is uncertain if she still appreciates the 'thought'. Her high moral standards easily makes her the public enemy of most members of the class, especially when combined with high or highest virtue. In which case, being good at sports helps a lot to survive, and in the long run, will make her the brawl champion.
Note 1: 'Faithful' may be a mistranslation. The kanji for this personality type more acurately translates to 'law', which better fits her behavior. She acts like the stereotypical strict 'Class Rep', always making sure others are following the rules and complaining about improper behavior. Her aversion to casual sex and cheating is likely due to her considering those to be 'immoral activities'.
'Faithful' may not be completely inaccurate, as she's less likely to fool around and much less likely to take multiple partners at any virtue, and she's nearly impossible to break up with.
Note 2: 'Strict' personality would be a more accurate translation for this.
Obscene (猥)
Brash speaker, uses coarse and careless language, often speaks loudly, yelling even in casual conversation. Not a 'lewd' type in itself, but combined with low virtue and Perverted makes a very promiscuous girl. Even with high virtue, she will talk about sex frequently, increasing horniness in herself and everyone around her.
Quiet (静)
Soft-spoken and enigmatic, laconic and concise speech. More verbal in H-scenes than in all other interactions combined.
Calm (穏)
An older, more mature sounding voice with a Yamato Nadeshiko type personality. A proper lady, but not quite a prude at any virtue; when interested, she's sly with her innuendo while maintaining appearances. At any virtue, has a lower success rate to discuss love/sex or make physical contact in the presence of others. Less demonstrative about her moods, unless asked.
Note: 'Gentle' is probably more accurate to describe this personality.
Brave (武)
Tomboyish, 'Female Soldier' personality, serious and militaristic (responds with 'ryoukai,' or 'roger that'.) and oftentimes angry sounding despite not actually being mad. Her behavior appears to be a front to hide her more feminine side. She is oddly very receptive to romantic or sexual conversation, and will sometimes display her extremely girlish tendencies to someone she likes, much to her own chagrin. Quick to fight.
Note: The kanji directly translates to 'arms,' 'chivilary,' 'military,' 'warrior.'
Fourth Row
Big Sister (姉)
The game does not have a mechanic that accounts for blood relation, so the name is only superficial, and appears to fit the normal childhood friend anime archetype as well as or better than the older sister archetype. Girls with this personality are arguably the most 'normal' of all the female personality types. She appears to be friendly and outgoing, but not to the point of being overly energetic or informal, and acts confident without sounding overbearing or tomboyish. Sometimes appears depressed when she's just tired, and other times covers actual depression with a smile.
Empress (皇)
Typical noble/ojou-sama type, generally drawn to higher social standings and looks down on the less popular. In-game, she will tend to gravitate toward those with higher social rankings to the point where she is more likely to confess or accept a confession from a more popular character. She is also more prone to jealous behavior, even without the Jealous trait, with a tendency to interrupt and break up interactions.
Note: The kanji directly translates to 'emperor,' so another possible translation is 'Ruler' or possibly 'Elite.'
Handsome (麗)
Female Princely type. Her speech patterns are eloquent, and she's tactful and charming. Highly flirtatious, often alludes to worldly experience, and is romantically aggressive, yet rarely takes the initiative physically. Though she does have a hint of masculinity, she's far more feminine than a tomboy, and has more of an assertive yuri type of personality.
Note: The kanji directly translates to 'beautiful,' 'graceful,' 'lovely,' 'resplendent.'
Cold (冷)
Pre-order bonus character. Her dialog suggests she's studying the class as if it were a culture alien to her (could be alien, android or time traveler?). Initially emotionally detached, speaks very formally and in 1st-person plural, but becomes enthusiastic about studying romance and sexual relations through experience.
Male Personality Types
As with female types, these determine voice and physical gestures, and have other gameplay effects to be determined.
Soft (軟)
Quiet, hesitant, higher-pitched voice. Could be considered the opposite of the Manly Type, with more feminine voice and behaviour.
Eloquent (爽)
Brisk but polite speech. (Higher conversation effects?). Seems to be very suitable for the 'Most Popular Guy', which can be a plus at game start to let everyone get acquainted with each other when used right, mainly through group activities. Obviously, this has the downside that everyone wants to talk to him and asks for his opinion. This also means that he can easily become the 'Harem Master' of the class.
Violent (鋭)
Projects a dark brooding image to intimidate potential enemies and appear mysterious to potential suitors. He may really be that cynical and morbid, but he sure is hammy about it. Maybe 'Goth' or simply 'Byronic' would be more fitting? He has a bit of the 'Jaded Rebel' about him.
Note: Mistranslation. The kanji is found in words such as 'sharp(mind)', 'keen(sense)', 'ardour', and 'elite'.
Manly (侠)
Speaks in short, clipped sentences or single words. Displays little emotion and acts in a manner that could be described as calm or broody, or even anti-social. Appears composed in most situations, even in situations that would dictate otherwise, such as not getting chosen in a love triangle confrontation. Can easily be recognized by always keeping his arms crossed in front of his chest, which gives him almost an emotionless look, but he sure isn't. Combine this personality with high athletic skill and he will be insanely fast!
Experience
Whether the character is a virgin or not, virgin girls will bleed during the first time and cannot climax.
Orientation
Defines whether or not a character will have sex and date boys, girls or both. Sexual orientation is ironbound, so you cannot make a homo have sex with the opposite sex, even though they may still be good friends. It is possible however, for successful confessions to occur across orientations between NPCs. This has been observed at least for bisexual girls successfully wooing a straight girl.
Option 1. 異性愛=Heterosexual
Option 2. 同性愛=Homosexual
Option 3. 両性=Bisexual
Skill
How good the character is at satisfying the partner. Skill determines the maximum achievable gauge color: below average is Green, an average skill is required to give your partner Yellow, and above Average is required to give a Red orgasm, which enables the Ahegao (tongue out) state. Unlike the Athletics & Academics skills, this can not be improved through gameplay. Note that the actual maximum orgasm level is also determined by the positions sensitivity, which is randomly choosen at character creation. This is not accessable through the Character Editor (Maker) and can only be changed with the help of a saved game editor.
Sensitivity
How sensitive the character is to sexual stimulation, determines how quickly their Climax Gauge will increase.
Preferences
A character's preferred sexual stance. This would affect the requirements to get positive comments after H-scenes from a character.
- Pleasure: The character would want you to give him/her more orgasms than yourself (the player).
- Enjoyment: Similar to Pleasure, but the ratio of orgasms between you and your partner has grown closer.
- Normal: Anything goes.
- Service: Like how Enjoyment is a 'lower' level of Pleasure, Service is a 'lower' level of Devotion.
- Devotion: Just like Pleasure, but the polar opposite. The character would enjoy the sexual encounter if his/her partner orgasms more than him/her.
This is just in theory and quite unreliable.
Other theory would be the kind of sensivity of the position, as you may know there are three kind of sensivity in one subposition: low, normal and high. So if you put a character wich preference is devotion or service in a subposition which sensivity is low and his partner is high and the one to cum is the last, maybe is the ideal for that character.
Virtue
How the character views sexual relations. Virtue restricts physical interactions taken toward them (the success rates of sexual approaches toward them.), or initiated themselves (the random chance that they may approach another character.). Examples:
- Lower virtue will accept sexual approaches at lower affection levels, while higher virtue requires higher affection with the approaching character.
- Lower virtue will be more willing to have sex in public places, while higher virtue will be more reluctant to even talk about sex or even love in public places.
- Lower virtue will be more willing to have sex, and continue having sex, with others present, while higher virtue is less likely to begin with others present, and more likely to end the session if others arrive.
- Lower virtue is more likely to strip naked, while highest virtue will only strip in the privacy of a home visit.
- Lower virtue prefers to talk about sex than about love, while higher virute prefers to talk about love than about sex.
- Lower virtue is more likely to have affairs or multiple partners, while higher virtue will not cheat or give/accept confessions if they're already in a relationship.
Horniness can overcome virtue restrictions to an extent, but too many factors combined will still make sexual acts impossible even with the lowest virtue.
Virtue along with Sociability determines how likely a character is to break up sexual acts in public places.
Sociability
Sociability determines how proactive an NPC is in interacting with other characters. A highly sociable character will engage other more often, even characters they have lower affection towards. A low sociability character may wait for others to approach them, and only approach those they have some familiarity with.
Sociability especially affects how confrontational a character is. At higher sociability, the character becomes more likely to interrupt interactions, compete with others, pick fights, and if they hold high virtue, break up sexual acts they witness. Highly social characters are also more likely to calm down or cheer up others, and if higher virtue, more likely to preach their morality ('Admonish lewd behaviour').
Subconscious
All of these choices may affect the dialogs and the behaviors of the characters in-game.
- Positive: Resistant to depression, but anger chance is still the same in situations that can cause either mood. (Positive characters have elevated incidents of violence, unless balanced by Calm or Negative.)
- Withdrawn: Rarely comes to speak with others. Will often retreat to remote locations rather than choose to interact with others.
- Jealous: Will chase the character he/she likes, interrupt when that character speaks to someone, and will raise the relationship a lot when chosen in a conflict of opposition, but if he/she's not chosen, the relationship with them will drop quite a bit.
- Irritable: More easily angered.
- Negative: More easily depressed.
- Own pace: Independent, more resistant when approached, but higher approval when they take initiative.
- Perverted: Likes sex. High approval gain for talking about sex or ecchi actions. It is easier to get her to a horny state where she will be more likely to accept and initiate H-actions.
- Serious: Higher success rate and approval for conversations about sports and studies, less for love and sex.
- Calm: Resistant to anger, but depression chance is still the same in situations that can cause either mood.
- Evil: Will murder their lover if neglected, rejected for another, or get into a physical fight.
Taste
The personality and physical traits that the character is most attracted to.
Artificial Academy Character Maker
Characters will have a higher initial opinion of classmates who match their preferred personality and/or preferred physical traits. The closer the match, the higher the initial opinion.
Characters gain approval faster toward classmates who match their preferred personality.
Characters might be more willing to accept/initiate H-actions with classmates who match their preferred physical traits. (Confirmed)
Based on a basic analysis of save data, traits and personality are calculated on an individual, additive basis. Each matching feature will add one to a total attraction score of up to 14. Personality appears to be treated the same as other factors, meaning it is weighed as much as whether the character wears glasses or not. There are no attraction penalties, i.e., a short character will be no less attractive to a character who prefers tall over a medium height character, but a tall character will be one point more attractive than both. A preference of 'either' will count as a plus regardless of what the actual trait is.
Taste is not gender-specific. For example, a heterosexual male who prefers fair skin and black hair will like other males who have fair skin and black hair, despite his sexual orientation. (This has been confirmed.)
Without Glasses | Either | With Glasses |
Small Breasts | Either | Large Breasts |
Short | Either | Tall |
Skinny | Either | Chubby |
Small Eyes | Either | Large Eyes |
Short Hair | Either | Long Hair |
Black | Either | Colored |
Fair Skin | Either | Dark Skin |
- Resources you'll need to download at the top, instructions down below them.
- Main game torrent:
- http://www.hongfire.com/forum/downloads.php?do=file&id=329
- (This is necessary to download and install in order to be able to run the game in 'Japanese locale' without switching your whole computer to Japanese. Now worries, after the mods/patches you'll be able to read it in English.)
- Daemon Tools Lite (Free version):
- (This will be your disk mounter for installing the virtual disks.)
- Append Set I
- Append Set II
- http://www.hongfire.com/forum/downloads.php?do=file&id=712
- HF Game Patcher:
- http://www.hongfire.com/forum/downloads.php?do=file&id=699
- Just to make your life easier, download and install Daemon Tools and the 'HF pAppLoc' first. You'll need these tools for the installation so you might as well get them ready now. That will lead to less pausing later. :3
- This is a pretty good video showing how to install the AA2 Character Maker and main game:
- Follow what they say to do until after the main game has finished installing. Using the HongFire patcher is much easier and will get you to playing the game much faster than what the video person wants you to do. Following what they say exactly is fine too, just requires more work and we're all pretty lazy, right?
- Anyways, after the game done installing all 3 disks, remount Disk 1 (if ytou have to, I didn't have to, it was still mounted for me) and right-click the AA2 Play icon that should have appeared on your desktop, then click 'Run as Jap locale in admin mode'. The game should open and play, that's a good sign. Go ahead and close it.
- The video person will show you the strange way that DLCs are installed, by unzipping the zip/rars and running the exes, then dragging the contents of the data folder you extracted into the game's data folder. Now you don't need to do that exactly because the patcher will install the dlcs for you. However this is the exact way to install the Append Sets I & II so follow the video's example and install the Append Sets now. (They are not included in HF's patcher because they cost money and HF doesn't want to promote 'borrowing' things, they're just there to help people be able to read and play the games they have 'borrowed'.)
- After you've installed the Append Sets, now comes the easy part. Run the HF *DLC* patcher first, then run the regular game patcher. After this step, you should be able to play with no problems! Just remember to have disk 1 mounted before you start playing and always right-click the icon and select 'run in jap as admin'. :3
- Final Notes:
- I recommend using the 'Frontier' launcher (included in the patcher) for the maker and the main game. The Frontier launcher for the maker allows you to add an unlimited number of traits to your character, and set certain parameters beyond their normal bounds by entering them directly in the text box. It also enables an unlocked hue slider so you can create characters with blue or green skin. Also, when saving a character, you can hold down the right mouse button and click the left one to get a special rainbow background card for your character which will make them learn things faster and walk faster and stuff. Very useful. The Frontier launcher for the main game lets you do awesome things like open the buddha statue interface anywhere [RMB+left-click on roster button], and force a 999% on any interaction [RMB+left-click on any action]. It's required for proper color on blue/green/etc characters in-game, of course.
- Useful Resources for you~ :
- http://178.140.224.56/aa2/index.html
- Another character database:
- http://www.hongfire.com/forum/forumdisplay.php/225-Artificial-Academy-2-Mods
- ( I would be lost without Vyktar. Thank you for your explanations on YouTube and Pastebin~ <3 )